Sherwood Plots
…
block β€”
Season jackpot
β€”
50% to the last 20 robberies Β· 50% to the 16 priciest plots
Season clock
β€”
every robbery adds 60s Β· 6h cap Β· when it hits zero, the jackpot pays
$ROB price
β€”
Season
β€”
Board
β€”
plots claimed
You
β€”
connect to play
$ROB in the curve
β€”
Uniswap v4 Β· LP locked forever

The board Β· 24Γ—24 Β· 16 districts Β· 576 plots

yoursownedtop 16πŸ›‘ shielded
Each 6Γ—6 district is a tokenized stock. Every robbery buys that stock into the plot's vault and the district campfire. Click a plot.

How it works

I

Rob a plot

Any unshielded plot can be taken for 1.20Γ— its price. The price then climbs one level. Land is never wiped: it only changes hands.

+8%robbed owner
20%campfire
25%plot vault
15%jackpot
margin split Β· the +8% is on the plot price, a little less if the robber burned ROB for a discount
II

The campfire serves what was robbed

The vault and campfire slices are swapped into the district's tokenized stock. Every landowner in that district earns it. Whoever holds a plot at season end takes its vault.

III

Sur and discounts burn $ROB

Sur shields a plot you own for 3 hours: 50,000 $ROB, burned. Burn 20,000 $ROB for 2% off a robbery. $ROB is never minted again.

IV

The clock decides the season

Each robbery adds 60 seconds, capped at 6 hours ahead. When the clock dies, the jackpot pays the last 20 robberies and the 16 most expensive plots; prices reset to 15% and a new season begins. Every payout is pull-based: hit Claim.