SHERWOOD PLOTS
block —

THE BOARD

24×24 · 16 districtsgold ring = yoursdot = owned · gold dot = top 16 = shielded (cannot be robbed)
Each 6×6 district is a real tokenized stock. Blank cells are unclaimed (0.012 Ξ). Every robbery buys that stock into the plot's vault and the district campfire. Click a plot.
How to play
1Pick any plot and rob it for 1.2× its price.
2Get robbed? You walk away with +8%. Always.
3Hold land, earn stock from every robbery in your district.
Season
Boardplots taken
$ROB
In the curveROB · Uniswap v4
Youconnect to play

HOW IT WORKS

1

Rob a plot

Any unshielded plot can be taken for 1.2× its price. The price then climbs one level. Land is never wiped, it only changes hands.

+8%robbed owner
20%campfire
25%plot vault
15%jackpot
the +8% is on the plot price, a little less if the robber burned ROB for a discount
2

The campfire serves what was robbed

The vault and campfire slices are swapped into the district's tokenized stock. Every landowner in that district earns it. Whoever holds a plot at season end takes its vault.

3

The shield

A shield makes a plot you own unrobbable for 3 hours. It costs 50,000 $ROB, burned forever. Use it to hold a top-16 plot through a season finale or to keep a loaded vault. It cannot be extended early; when it drops, anyone can rob again.

Also burnable: 20,000 $ROB for 2% off a robbery. $ROB is never minted again.

4

The clock decides the season

Each robbery adds 60 seconds, never more than 6 hours ahead. When the clock dies the jackpot pays the last 20 robberies and the 16 most expensive plots; prices reset to 15% and a new season begins. Every payout is pull-based: hit Claim.